Bill Main Bill Main

We barf because we love…


It’s not an uncommon thing to say that everyone shows love in their own way. In fact, I’m sure that love looks different in different parts of the world. Yet I sure can’t understand why we have people use the term “love birds.” Um, people, have you seen birds take care of each other? They literally vomit into each other’s mouths. INTO THEIR MOUTHS! Ahem..uh forgive me my friend…just had to get that out.
My wife had a parrot when she was growing up that would fling her deliciously regurgitated nuts and millet up and fling it all around her room. Then she would stare at you with her love eyes and go, “Kiiiiiiiiiiiiiwiwiwi” in a soft voice. She only knew one word, her name. Kiwi. Kiwi lives at the in-laws house. Just for the record, she lives there because of our crazy bird blood-craving cats and not because of my callous, vom-hating heart.
At any rate, I wanted to make a card for all you lovers out there and somehow it got synthesized with my feelings about Kiwi regurgitating on me. Here you go!

You can go right ahead and order one or five thousand of these or my other cards over at my Etsy shop.
Read More
Bill Main Bill Main

New sketch

Here’s a sketch for something I’m working that will be done in a few months…
Just thought I’d share. ;) Have a great Saturday!
20120901-175528.jpg
Read More
Bill Main Bill Main

Ikari Warriors arcade game art


So when I heard that the Summer theme for PaletteSwap was golden age arcade games I was like, “Whaaaaaaaaaat gurl?” What was weird was that there was no girl there, just my cat Mustachio and she looked at me like I was going to give her pets. I was like,”No Mustachio, this is my time. Go do cat things.” Then my wife came into the room and we started breakdancing. 15% of that story is true. I will let you decide which parts.
Alas, the PaletteSwap theme WAS Golden Age arcade games. I was and am still stoked.
I grew up in San Pedro, California. Why is this important? Because that means I was only a hop, skip and a jump away from Torrance and in Torrance resided the Del Amo Mall. What was in the Del Amo Mall you ask? A Game Stop? No! Game Stop wasn’t even a twinkle in the eye of a tiny nerdboy yet. What lived in a dark and greasy corner of the mall was far better.
Aladdin’s Castle

photo from snk-capcom.com
I actually just found out it was the testing center for new Neo Geo games too. Thanks internet!
Aladdins castle was a real video game arcade. As soon as you walked in your senses were going coo coo crazy. Your nose was greeted with sour b.o. as soon as your feet crossed the threshold. You cant keep a good nerd from sweating profusely when he’s playing Rushin’ Attack. Ears were met with the cacophonous sound of a hundred different games blasting at full volume and your eyes were full to the brim of colors, lights, and a huge array of multicultural nerdfare.
Of all those games I played back then I think Ikari Warriors was my chosen illustration this time because it most fits what I really like about the eighties, which take up the bulk of the Golden Age of arcade. I like, nay LOVE, eighties action movies. I actually can’t separate myself from the notion that Arnold Schwarzenegger is the best actor ever. I won’t attempt to justify that. I just lost some of you. I know that but it doesn’t matter. At any rate, Ikari Warriors celebrates the idea of two dudes taking down a whole army, armed with nothing more than a machine gun and a couple grenades. It was super fun and SUPER hard. I chose to model my characters after Arnold Schwarzenegger and Chuck Norris and what came of it is a poster for the greatest eighties movie never made.
Here are some shots of the original game:

photo from flyers.arcade-museum.com

photo from gamasutra.com
Did I mention that you only had a limited amount of bullets? What? Ridiculously hard game.
PaletteSwap’s Tumblr is here.


Ok so I must say that while I was making the illustration, I also decided that I wanted to push it a little farther. I’ve never actually made any papercraft toys before but I saw a couple papercraft arcade cabinets pop up when I was searching for the game screenshots. I have always kind of admired the idea of making tiny versions of bigger things and I wanted to play with it. After following a couple directions from other papercraft sites on how to make an arcade cabinet, I decided to mock up my own version. I wanted the thing to be able to print large but not so that you’d have to get any wonky sized paper or use a larger format printer. The plans ended up printing on two 8.5″x11″ pieces of paper. I used a couple sheets of 110 lb. card stock because I wanted to make sure it stuck around for a while. I made the plans available at my Etsy shop for a nominal fee. The PaletteSwap blog is a non-comissioned art blog so we as artists don’t make any money directly from it. We just love what we are doing. However, I thought it wouldn’t be such a bad idea to make this thing multi task for me as I put a bit more effort than just an illustration.
Anywho, these things look super cool on your desktop and if you spray them lightly with some varnish, they’ll last a long time.



Notice, the quarter stacked in the little gutter under the game screen. In arcade language, this means you've  held your place for the next game.


Read More
Bill Main Bill Main

Bullet in the Brain - Tobias Wolff

I was feeling a little stuck in a rut so I enlisted the talents of a good friend and former instructor Jeffrey Smith. He acted as Art Director on this and sent me on a little tour of short stories about the extraordinary within the mundane. This story, written by Tobias Wolff, is called Bullet in the Brain. You can read the story here. Synoptically speaking, its about an older cantankerous book critic standing in a line at the bank. Bank robbers come in, the book critic mouths off to them and he receives a bullet in the brain. The real bulk of story actually occurs in the microsecond that the bullet hits the brain and travels through his head. It delivers a shock of memory as his life passes before his eyes. I’ve found myself wondering from time to time if a person’s life does indeed, “flash before their eyes” if they are killed with no warning.

For the image, I set the scene in a bank. I cropped Anders’ head so it was more of a framing device. Because I chose to use the moment of action as the image, I felt like if the viewer’s eye was panned out too far to see the gun’s muzzle flash , Anders’ bodily reaction to the gunshot, and the masked robber it would be a little heavy handed. (At least the way I kept drawing it.) For color, I kept the "present" in monochrome, as I feel that Anders had lost his zest for the life he was living. It is telling of his nature that he doesn’t think of classic, pivotal moments that one might remember in their last moments. Anders keeps this interaction with his childhood peers deep in his psyche. He feels the heat, smells the air, and sees the yellow summer grass on the baseball field. So, instead of having this meaty, bloody spray shooting out of this gentleman’s head,(as I initially drew) I kept working until I saw something a bit more visually interesting and ethereal. I like the play between the figures in color and the cropped out figure in B&W. For myself, memories are often triggered by something I see right in front of me, so I wanted a little play between the “then” and the “now.”

 I started with a simple line drawing with a wash. I used a #6 sable round just to get my major shapes in order without having to fuss later on.



 From here, I just started dropping in tone and color. Its kind of an intuitive process when it comes to color choice. There are certain colors that don’t make natural sense to go a certain place but I’ll put them there just because I like how it reacts with the color next to it. I like this stage. Its like a patchwork at this point and I can decide what to leave out and what to push a little further. Now is when I reassess my initial thoughts on where I want to lead the eye, value and which colors to bring out more.



I add a little more focus on the “memory” part of the image and call it done.  Last image is the final image.


Read More