More wrestler character designs
Hi there, friends and neighbors. I've slowly been chipping away at the wrestler designs I started a while back. I've reworked a few things I felt weren't working and kicked out a couple new designs. I've got a name for their wrestling organization as well: the Intergalactic Wrestling Federation. The IWF. I'll post some logo sketches soonish as well as some promo cards for each combatant.
Here's where we are so far:
Here's where we are so far:
Updated: Bruise E. Homemaker |
Updated: Lord Deville |
Updated: Nigel Quarkbottom |
Grimly Mynock
5'5"
315 lbs.
From the Cave Planet Holio
|
"Supernova" Luto Graham 6'10" 310 lbs. From Hulkaterrania |
Wrestlers VS Aliens
Aliens have invaded our world and the only way to stop them is to wrassle em' into submission!
I set a goal to create character designs for an imaginary wrestling video game or cartoon. The self-imposed prompt was to give the characters a whimsical feeling while still allowing them to look powerful.
Bruise E. Homemaker
6"0"
325 lbs
From Pasadena, CA
6"0"
325 lbs
From Pasadena, CA
Finn McCracken
6'2"
380 lbs
From the Scottish Highlands
6'2"
380 lbs
From the Scottish Highlands
Lord Deville
6'9"
330 lbs
From Parts Unknown
6'9"
330 lbs
From Parts Unknown
Johnny Lightning
6'4"
301 lbs
From the Concrete Jungle
6'4"
301 lbs
From the Concrete Jungle
Thin Lizzie
5'9"
130 lbs
From Detroit, MI
5'9"
130 lbs
From Detroit, MI
Glorox
7'2"
441 lbs
From the Kartac Peninsula on Glutoc 5
7'2"
441 lbs
From the Kartac Peninsula on Glutoc 5
Nigel Quarkbottom
6'5"
301 lbs
From the Wrong Side of the Rings of Saturn
This is an ongoing project.
Let me know what you guys think!
Swing your arms from side to side...
...c'mon it's time to go do the Mario!
Oh hey there, whatcha doooin'?
Anywho, I just painted the brothers Mario for PaletteSwap!
While painting this illustration, I was thinking a lot about what it would be like for two Brooklyn-based, Italian plumbers to get transported into the Mushroom Kingdom. These two guys (brothers) know nothing of the crazy, upside down world they've just found themselves in. There's evil mushrooms, dragons that fly in mechanical clown heads, and mutant fire-spitting plants- and the only thing to make it any better is all the gold lying (or floating) around. But there's no store to buy stuff, so you can't do anything with it! You just get to try again if you happen to fall into a bottomless pit. Yay you!
So in terms of the Mario brothers' posture, there's a bit of irritation and unhappiness there. I figure that my brothers and I would probably be pretty irritated with our new home rather than go around joyfully stomping the life out of evil mushroom people.
It's been a while since I made a painting for PaletteSwap (here is a link to my old PSwaps). This time I wanted to go for a classic! Super Mario World was and continues to be one of my favorite SNES games. I love so much about it: the explorable, ever changing world map, the secret ways of beating levels, the art and the adventure. I remember playing it with my own brothers and just poring over different ways of beating the levels...I played it consistently years later with my (now) wife. It's a go-to classic and I can't wait to play it with my kids. Although their built-in cranial micro processors may not be backwards compatible. Gaaahh technology...FOILING MY PLANS AGAIN!!
Ahem, sorry about that. Here's my PaletteSwap:
Oh hey there, whatcha doooin'?
Anywho, I just painted the brothers Mario for PaletteSwap!
Here's the uncropped version of the painting. |
So in terms of the Mario brothers' posture, there's a bit of irritation and unhappiness there. I figure that my brothers and I would probably be pretty irritated with our new home rather than go around joyfully stomping the life out of evil mushroom people.
It's been a while since I made a painting for PaletteSwap (here is a link to my old PSwaps). This time I wanted to go for a classic! Super Mario World was and continues to be one of my favorite SNES games. I love so much about it: the explorable, ever changing world map, the secret ways of beating levels, the art and the adventure. I remember playing it with my own brothers and just poring over different ways of beating the levels...I played it consistently years later with my (now) wife. It's a go-to classic and I can't wait to play it with my kids. Although their built-in cranial micro processors may not be backwards compatible. Gaaahh technology...FOILING MY PLANS AGAIN!!
Ahem, sorry about that. Here's my PaletteSwap:
I found a really nice, clean, high resolution image of the original SNES box sold in the states and mussed it up a little with the powers of Photoshop to give it an older feel. Enjoy!
Super Mario was created by Shigeru Miyamoto and Takashi Tezuka
Super Mario Bros. and all related material is copyright Nintendo
Abobo lives, brother!
Still working piecemeal on this illustration project. If you don’t know Abobo at this point you really should.
He’s a Double Dragon villain but more importantly he is the star of his own video game:Abobo’s Big Adventure. I had no part in this game…I just think it’s fantastic. It is fun and highly playable. Did I mention it is free? If you are the kind of awesome that I think you are, you can figure out how to hook up a controller to your computer and play it that way. Do the Googles bro.
Original Abobo:
This is something like how my Abobo will be looking:
Original Abobo image courtesy of the Sprite Database
Ikari Warriors arcade game art
So when I heard that the Summer theme for PaletteSwap was golden age arcade games I was like, “Whaaaaaaaaaat gurl?” What was weird was that there was no girl there, just my cat Mustachio and she looked at me like I was going to give her pets. I was like,”No Mustachio, this is my time. Go do cat things.” Then my wife came into the room and we started breakdancing. 15% of that story is true. I will let you decide which parts.
Alas, the PaletteSwap theme WAS Golden Age arcade games. I was and am still stoked.
I grew up in San Pedro, California. Why is this important? Because that means I was only a hop, skip and a jump away from Torrance and in Torrance resided the Del Amo Mall. What was in the Del Amo Mall you ask? A Game Stop? No! Game Stop wasn’t even a twinkle in the eye of a tiny nerdboy yet. What lived in a dark and greasy corner of the mall was far better.
Aladdin’s Castle
I actually just found out it was the testing center for new Neo Geo games too. Thanks internet!
Aladdins castle was a real video game arcade. As soon as you walked in your senses were going coo coo crazy. Your nose was greeted with sour b.o. as soon as your feet crossed the threshold. You cant keep a good nerd from sweating profusely when he’s playing Rushin’ Attack. Ears were met with the cacophonous sound of a hundred different games blasting at full volume and your eyes were full to the brim of colors, lights, and a huge array of multicultural nerdfare.
Of all those games I played back then I think Ikari Warriors was my chosen illustration this time because it most fits what I really like about the eighties, which take up the bulk of the Golden Age of arcade. I like, nay LOVE, eighties action movies. I actually can’t separate myself from the notion that Arnold Schwarzenegger is the best actor ever. I won’t attempt to justify that. I just lost some of you. I know that but it doesn’t matter. At any rate, Ikari Warriors celebrates the idea of two dudes taking down a whole army, armed with nothing more than a machine gun and a couple grenades. It was super fun and SUPER hard. I chose to model my characters after Arnold Schwarzenegger and Chuck Norris and what came of it is a poster for the greatest eighties movie never made.
Here are some shots of the original game:
Did I mention that you only had a limited amount of bullets? What? Ridiculously hard game.
PaletteSwap’s Tumblr is here.
Ok so I must say that while I was making the illustration, I also decided that I wanted to push it a little farther. I’ve never actually made any papercraft toys before but I saw a couple papercraft arcade cabinets pop up when I was searching for the game screenshots. I have always kind of admired the idea of making tiny versions of bigger things and I wanted to play with it. After following a couple directions from other papercraft sites on how to make an arcade cabinet, I decided to mock up my own version. I wanted the thing to be able to print large but not so that you’d have to get any wonky sized paper or use a larger format printer. The plans ended up printing on two 8.5″x11″ pieces of paper. I used a couple sheets of 110 lb. card stock because I wanted to make sure it stuck around for a while. I made the plans available at my Etsy shop for a nominal fee. The PaletteSwap blog is a non-comissioned art blog so we as artists don’t make any money directly from it. We just love what we are doing. However, I thought it wouldn’t be such a bad idea to make this thing multi task for me as I put a bit more effort than just an illustration.