Bill Main Bill Main

Swing your arms from side to side...

...c'mon it's time to go do the Mario!

Oh hey there, whatcha doooin'?

Anywho, I just painted the brothers Mario for PaletteSwap!

Here's the uncropped version of the painting.
While painting this illustration, I was thinking a lot about what it would be like for two Brooklyn-based, Italian plumbers to get transported into the Mushroom Kingdom. These two guys (brothers) know nothing of the crazy, upside down world they've just found themselves in. There's evil mushrooms, dragons that fly in mechanical clown heads, and mutant fire-spitting plants- and the only thing to make it any better is all the gold lying (or floating) around. But there's no store to buy stuff, so you can't do anything with it! You just get to try again if you happen to fall into a bottomless pit. Yay you!

So in terms of the Mario brothers' posture, there's a bit of irritation and unhappiness there. I figure that my brothers and I would probably be pretty irritated with our new home rather than go around joyfully stomping the life out of evil mushroom people.

It's been a while since I made a painting for PaletteSwap (here is a link to my old PSwaps). This time I wanted to go for a classic! Super Mario World was and continues to be one of my favorite SNES games. I love so much about it: the explorable, ever changing world map, the secret ways of beating levels, the art and the adventure. I remember playing it with my own brothers and just poring over different ways of beating the levels...I played it consistently years later with my (now) wife. It's a go-to classic and I can't wait to play it with my kids. Although their built-in cranial micro processors may not be backwards compatible. Gaaahh technology...FOILING MY PLANS AGAIN!!

Ahem, sorry about that. Here's my PaletteSwap:


I found a really nice, clean, high resolution image of the original SNES box sold in the states and mussed it up a little with the powers of Photoshop to give it an older feel. Enjoy!

Super Mario was created by Shigeru Miyamoto and Takashi Tezuka
Super Mario Bros. and all related material is copyright Nintendo
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Bill Main Bill Main

Double the Dragon, Double the Fun


Double Dragon.
This is a game with so much awesomeness going for it that its hard not to love it. I grew up playing the arcade version of the game at a local neighborhood convenience store. This was one of those places where they had maybe two or three fluttering flourescent lights and what must have been 20 year old pickles in jars on the counter filled with Reanimator bright green pickle juice. Tucked away in the front corner of the store was a line of literally the cream of the crop arcade stand up machines. It really puzzles me, looking back, to understand how this store had such great games. I doubt that the crotchety older gentleman who owned the place knew what he was doing when he was picking which games to put in his store. Maybe he was a time traveller, knowing that his proper selection of grade A game choices would set up a lifetime of illustration fodder for me. Yeah, thats it. Thank you, you space-time continuum tripping sourpuss. Thank you.
Ah, but I digress. The home version of Double Dragon on the Nintendo, as well as the arcade, was perfect in its simplicity. The main difference being the one player aspect of the NES port (but I’ll go on about that later.) The game is perfectly simple; it tells you all you need to know about your motivation for the coming beat down that will be laid to the evil Shadow Warrior gang in the first couple seconds of gameplay. There is no long written out intro, there is this:
WHHHHHHHHAAAAAAT??!!
Those dudes just gut punched your girl and walk away with her like an evil marching band! It’s on like Donkey Kong.
And so you travel through this relatively short yet ridiculously difficult game learning new moves, fighting new enemies and getting closer to rescuing your girlfriend.
As I said, the main difference between the home NES version and the arcade game was the number of players. The arcade game, which came out first, offered two player, simultaneous beat em up action. The players would work side by side, as brothers Billy and Jimmy Lee. The storyline was to rescue their uh, collective girlfriend from this rival gang. So kids around the world got used to fighting side by side with their primary color clad brother in a display of brotherly love that was downright sickening.
On the other hand, the NES port of the game disposed of the two player together aspect entirely. I’ve read online that this was because programmers had problems making the NES work well with the simultaneous fighting but I offer you a different reason. I think that the way Jimmy Lee is revealed in this game offers a bit more exitement to the storyline. In the arcade game, you work your way through the gang until you meet machine gun toting Willy. He is the boss of the gang and when you defeat him, you save your girl. In the home port, after defeating Willy, it is revealed that the until now invisible Jimmy Lee was behind the capture of your beautiful girlfriend. WHAT?! Bro come on, really?
So the game takes on this underlying sibling rivalry that wasn’t really present in the original. I like it, you can do what you will with it.
SO anyway, whew! On to the illustration. This game always makes me think of the Warriors film. Gosh I love that movie. Can you dig it? The costumes, the feel of the atmosphere and the ridiculous attitudes of the characters just made it so fun. In a way, this illustration is dedicated to the fun of that film as well as Double Dragon. In my mind, they go hand in hand.
double-dragon-web-final
The characters, Abobo and Chin Tamei even make an appearance in this illustration because what fanboy doesn’t remember the sheer terror when an Abobo appeared or the utter frustration that was fighting Chin?
This is an original illustration made for the bros at PaletteSwap. I was honored to be able to choose the theme for January for the video game cover art blog. My theme: Double Dragon of course!
So, if you’d like to hang this guy on your wall and remember the good ‘ol days with a couple of spiteful, angry brothers, you can go and order a print at my shop.
Main Pic Web
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Bill Main Bill Main

Ikari Warriors arcade game art


So when I heard that the Summer theme for PaletteSwap was golden age arcade games I was like, “Whaaaaaaaaaat gurl?” What was weird was that there was no girl there, just my cat Mustachio and she looked at me like I was going to give her pets. I was like,”No Mustachio, this is my time. Go do cat things.” Then my wife came into the room and we started breakdancing. 15% of that story is true. I will let you decide which parts.
Alas, the PaletteSwap theme WAS Golden Age arcade games. I was and am still stoked.
I grew up in San Pedro, California. Why is this important? Because that means I was only a hop, skip and a jump away from Torrance and in Torrance resided the Del Amo Mall. What was in the Del Amo Mall you ask? A Game Stop? No! Game Stop wasn’t even a twinkle in the eye of a tiny nerdboy yet. What lived in a dark and greasy corner of the mall was far better.
Aladdin’s Castle

photo from snk-capcom.com
I actually just found out it was the testing center for new Neo Geo games too. Thanks internet!
Aladdins castle was a real video game arcade. As soon as you walked in your senses were going coo coo crazy. Your nose was greeted with sour b.o. as soon as your feet crossed the threshold. You cant keep a good nerd from sweating profusely when he’s playing Rushin’ Attack. Ears were met with the cacophonous sound of a hundred different games blasting at full volume and your eyes were full to the brim of colors, lights, and a huge array of multicultural nerdfare.
Of all those games I played back then I think Ikari Warriors was my chosen illustration this time because it most fits what I really like about the eighties, which take up the bulk of the Golden Age of arcade. I like, nay LOVE, eighties action movies. I actually can’t separate myself from the notion that Arnold Schwarzenegger is the best actor ever. I won’t attempt to justify that. I just lost some of you. I know that but it doesn’t matter. At any rate, Ikari Warriors celebrates the idea of two dudes taking down a whole army, armed with nothing more than a machine gun and a couple grenades. It was super fun and SUPER hard. I chose to model my characters after Arnold Schwarzenegger and Chuck Norris and what came of it is a poster for the greatest eighties movie never made.
Here are some shots of the original game:

photo from flyers.arcade-museum.com

photo from gamasutra.com
Did I mention that you only had a limited amount of bullets? What? Ridiculously hard game.
PaletteSwap’s Tumblr is here.


Ok so I must say that while I was making the illustration, I also decided that I wanted to push it a little farther. I’ve never actually made any papercraft toys before but I saw a couple papercraft arcade cabinets pop up when I was searching for the game screenshots. I have always kind of admired the idea of making tiny versions of bigger things and I wanted to play with it. After following a couple directions from other papercraft sites on how to make an arcade cabinet, I decided to mock up my own version. I wanted the thing to be able to print large but not so that you’d have to get any wonky sized paper or use a larger format printer. The plans ended up printing on two 8.5″x11″ pieces of paper. I used a couple sheets of 110 lb. card stock because I wanted to make sure it stuck around for a while. I made the plans available at my Etsy shop for a nominal fee. The PaletteSwap blog is a non-comissioned art blog so we as artists don’t make any money directly from it. We just love what we are doing. However, I thought it wouldn’t be such a bad idea to make this thing multi task for me as I put a bit more effort than just an illustration.
Anywho, these things look super cool on your desktop and if you spray them lightly with some varnish, they’ll last a long time.



Notice, the quarter stacked in the little gutter under the game screen. In arcade language, this means you've  held your place for the next game.


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